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Normal map in dark
How to make them see the normalmap in the dark game, because if the light is dark, the normalmap is don't see on the objects. I need this because I create a horror game, and the light is verry dark, like Slenderman.
I'm sorry if I don't speak English cursiv! :)
Thancks!
In a dark game, you usually don't need normalmaps. They only alter the way an object is illu$$anonymous$$ated, so when there is no light, you can do without normalmaps.
Although you can increase the performance when you only use diffuse shaders, you can still use normalmaps. When you have a lightsource, then the normalmaps already should make a difference.
Answer by snarf · May 12, 2014 at 05:43 PM
two options:
A. you would have to add a light source.
B. make the material self-illuminated.
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