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Lighting only happening when the player get close.
Hello, In my game, which is a FPS, I have an arena type of a terrain. For lighting I have a directional light and a few point lights.
When I play my game the entire place is dark except of a small area around my player, and if I have a point light at say, intensity at 8 there is still just pitch black in that area until my player goes over to the point light, at which that point it lights up fully.
Does anyone know why this is happening?
Thanks
Answer by jack 1 · Jul 17, 2010 at 08:52 PM
In addition you might have the fog turned up too far, try turning it off or lowering its value.
Thank You! That Was it! I Never would have thought of that.
Answer by Mike 3 · Jul 17, 2010 at 03:53 PM
Your current quality setting probably has a low limit for pixel lights for what you need
Try change how many possible lights you can use (Edit > Project Settings > Quality), most likely for all of the quality settings
Answer by Ashkan_gc · Jul 17, 2010 at 03:54 PM
the radius of the lights are too small. the directional light might has a low intencity or incorrect direction.
it also might be related to the number of lights that can be visible or be a pixel light at the same time. take a look at quality settings too.
Answer by Karl Kujak · Jul 17, 2010 at 03:55 PM
I would try putting more point lights on the map. And instead of turning up the intensity. Try turning up the range. Also putting them lower to the ground might help to if you have them high up.
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