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What are the differences between animation compression types?
Aloha,
I'm curious specifically about what does the 'optimal' compression setting do when importing a model with animations. I couldn't find any information about this in the docs. It simply states "Used for generic and humanoid rig." Ok, but what does that mean, exactly? Does this use the same algorithm as the 'Keyframe Reduction' setting? Or is it something different? Are the animations compressed on the disk as with the 'Keyframe Reduction and compression'setting? What does it mean? I'm very curious about this, and the docs seem to provide virtually no explanation. Any info appreciated, please. And thank you.
Answer by OllyNicholson · Nov 03, 2014 at 11:16 AM
Hi - if you hold your mouse to hover over the option you will see pop-up tool tips to explain each option, I have screengrabbed all three for your convenience:
Unity Support
Answer by zeno490 · Jan 30, 2017 at 03:35 PM
I wrote in as many details as I could about this on my blog here: http://nfrechette.github.io/2017/01/30/anim_compression_unity5/
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