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Question by zmar0519 · Dec 20, 2010 at 08:38 PM · variablefunctions

How Can I Disable a function if a variable equals zero

Hi. I'm making a third person robot game and the robot has jet boots and can fly. However, the robot can run out of rocket fuel. I want to make it so that I can reaload his fuel only as long as the realoads variable is not equal to 0. my code looks like this:

var speed = 6.0; var jumpSpeed = 8.0; var jumpSpeedSubtract : float = 0.1; var jumpSpeedAdd = 20; var jumpReload = 20; var jumpReloadCost = 1; var gravity = 20.0; //This will store the player movement as X Y Z, so we register it as a Vector3 private var moveDirection = Vector3.zero;

function FixedUpdate() { //Register the controller variable with the character controller attached as a component to our player robot var controller : CharacterController = GetComponent(CharacterController);

 //Don't move the character in mid-air because it's not super mario :D
 if (controller.isGrounded && Health.alive) {
     // We are grounded, so recalculate
     // move direction directly from axes

     //We just calculate the movement in Z/Vertical axis
     //You can also add strafe but our robot model doesn't have a strafe animation so...
     moveDirection = Vector3(0, 0, Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);

     //We multiply the outcome with our speed variable, so it's customizable in the editor now
     moveDirection *= speed;
 }
     if (Input.GetButton ("Jump")) {
         moveDirection.y = jumpSpeed -= jumpSpeedSubtract;
     }

 //Rotate the player in Y axis based on the mouse X axis
 if(Health.alive)
 {
     var rotateY = (Input.GetAxis("Mouse X") * 200 ) * Time.deltaTime;
     controller.transform.Rotate( 0, rotateY, 0);
 }


 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;

 // Move the controller
 //And finally we add the movement that we calculated earlier
 if(Health.alive)
 controller.Move(moveDirection * Time.deltaTime);

} function Update () { if(Input.GetButton ("Fire3") {
jumpReaload -= jumpRealoadCost jumpSpeed += jumpSpeedAdd }
}

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Answer by Jesus_Freak · Dec 20, 2010 at 08:44 PM

you should make a custom function and call it when the variables dont equal zero ie:

var VARIABLES : int; function Update() { if(VARIABLES != 0) { Reload(); } }

function Reload() { //reload. Debug.Log("Reloading"); }

that's the best way to call a custom function under conditions.

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