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Question by Adnre · Nov 10, 2010 at 05:22 PM · jump

How to force to jump eternally object?

How to force to jump eternally object (upwards - downwards, upwards - downwards, upwards - downwards)?

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avatar image HolBol · Nov 10, 2010 at 08:05 PM 0
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i'm not sure what you mean, do you want an object to move in one direction with a constant speed, or you want to make something move up, then move down and repeat? Elaborate please. En anglais preferably.

avatar image Adnre · Nov 11, 2010 at 10:53 AM 0
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I am make GameObject move up, then move down and repeat forever. Need asynchrone. I create $$anonymous$$i game and me need if i click on my gameobject, this object looping jump.

avatar image Adnre · Nov 11, 2010 at 11:53 AM 0
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I write this code: function FixedUpdate() { if(tmp4.collider.renderer) { if(tmp13==-1) tmp13=1; else tmp13=-1; for(i=1;i<4;i++) {
tmp4.transform.position=tmp4.transform.position+Vector3(0,tmp13*0.2*i,0); yield new WaitForSeconds (0.1);
} }
} but get error: FixedUpdate() can not be a coroutine.

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Answer by Jeston 1 · Nov 10, 2010 at 08:45 PM

public float jumpSpeed = 8.0f; public float gravity = 20.0f; private bool grounded = false; private Vector3 moveDirection = Vector3.zero;

public void FixedUpdate() { if (grounded) { // We are on the ground so jump moveDirection.y = jumpSpeed; }

 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;

 // Move the controller
 CharacterController controller = (CharacterController)GetComponent("CharacterController");
 CollisionFlags flags = controller.Move(moveDirection * Time.deltaTime);
 grounded = (flags &amp; CollisionFlags.CollidedBelow) != 0;

}

This Script forces a character to jump eternally

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