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Question by Zer0SixX · Oct 19, 2012 at 07:07 PM · ioslinker

Several Linker errors building in XCode 4.5.1 (Unity 3.5.6f4)

I've been having some issues getting my project to compile in XCode. I created a completely empty project and tried to build in XCode 4.5.1, and I'm getting 9 linker errors. I'm trying to build using a simulator, as I don't have immediate access to an iPhone or iPad yet.

Here are my Unity Player Settings:

Target Device: iPhone + iPad

Target Platform: Universal armv6 + armv7

Target Resolution: Native

SDK Version: iOS Simulator Latest

Target iOS Version: 6.0

I'm not using the Build & Run command, nor am I using Development Build. There aren't any third-party extensions involved, just literally created a new project, modified Player Settings to the above, and hit Build to iOS. Here are the Linker Errors I'm receiving (All of these are Apple Mach-O Linker Errors):

"_FMOD_OggVorbis_Calloc"

"_FMOD_OggVorbis_Free"

"_FMOD_OggVorbis_Malloc"

"_FMOD_OggVorbis_ReAlloc"

"DecompressDXT1"

"_mono_aot_module_UnityEngine_info"

"_mono_aot_module_mscorlib_info"

"_mono_ficall_flag"

"linker command failed with exit code 1 (use -v to see invocation)"

Anyone got any ideas on how to fix this?

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avatar image tingham · Oct 29, 2012 at 12:28 AM 0
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Having the same issue.

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Answer by Zer0SixX · Oct 29, 2012 at 01:43 PM

Turns out that the computer I was working on didn't have a key for iPhone development. Had to delete all my certificates, go to apple's website, and request a new key.

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avatar image tingham · Oct 29, 2012 at 02:59 PM 0
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You don't need provisioning to build to the simulator.

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