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This question was closed Apr 27, 2013 at 04:23 PM by fafase for the following reason:

The question is answered, right answer was accepted

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Question by VenomUnity · Apr 27, 2013 at 01:24 PM · waterboat

Floating boat

Ok, I'm making this scene where there is water and a boat. I made boat 'float' up and down with animation because I had little knowledge about scripting and buoyancy. Boat collides with the terrain which is under water but the mesh is not rendered. It turn out really well and low on resources. But here is my problem : how do I remove water from inside the boat, the boat is filled with water. You can see it in image below

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avatar image xortrox · Apr 27, 2013 at 01:54 PM 0
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Interresting question in my opinion.

I never dealt with an issue like this but I believe you might end up having to edit the shape of the water surface itself to get around this.

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Answer by xortrox · Apr 27, 2013 at 03:03 PM

Similar question where the accepted answer was "Try using a DepthMask shader."

http://answers.unity3d.com/questions/39086/how-would-you-cull-a-water-intersecting-a-ship-whe.html

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