- Home /
Android build not displaying correctly? (answered)
I have a great game that I have made but when I build it to my SONY XPERIA MIRO, it doesn't display properly. Part of the skybox (that is a mobile skybox) renders partly black and the screen is all pink and purple. Also, when I move my character around, it lags and just goes all strange on the screen. And to add to that, when ever a scene changes, it shows a the previous scene behind it.
Has anyone got any ideas why this is happening, all my textures and materials are on mobile and i haven't got any shaders on. I am using the latest version of Unity on a macBook. Does it have anything to do with my phone?
HELP because literally my game is unplayable and so sucks...
Also, i have 90 draw calls when I run my game in the editor.
You must be using a shader - they're what controls how a material is drawn to the screen, and it sounds like one of the shaders you're using is not supported by your phone hardware - which is why it's defaulting to the magenta colour ins$$anonymous$$d. Just focus on one particular game element that isn't displaying correctly and try changing it to, say, basic diffuse material - does that fix it?
So if my grass (hill) texture on my terrain wasn't showing correctly, how do i change it? When i find it, it comes up with import settings.
Answer by EpicGamer928 · Nov 02, 2013 at 09:05 AM
Fixed it! Thankyou. It was my graphics on the phone that were not good enough.
Have you tried simply selecting lower version of OpenGL and quality settings?
Accept your answer
Your answer
Follow this Question
Related Questions
Some objects not showing up in final build 2 Answers
Combining two exe files into one game 0 Answers
Android texture Problem? 0 Answers
Bad fps on blank project android,Very bad fps on completely blank project (mobile) 0 Answers
Distribute terrain in zones 3 Answers