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Question by StalkerSheep · Jan 05, 2013 at 12:24 AM · iosguitexturedragipaddrop

Drag and Drop GUITexture iOS IPad

Hi guys I am new to iOS programming, and I am having a little problem with my drag and drop script. I am testing it on an iPad 3.

I have a guiTexture on screen and I want to touch it and move it around the screen. But things are not working as expected, when i touch the guiTexture and move my finger it actually moves the texture but does not follow my finger. I'll leave my code here, I presume it's because the touch.position cords are different from the actual position o the screen or something related, I'll leave my script here, if someone can help it would be awesome!


  if(touch.phase == TouchPhase.Moved && guiTexture.HitTest(touch.position))
 
        {
                 Rect newInset=new Rect(); 
                 newInset.x=touch.position.x;
                 newInset.y=touch.position.y;
                 newInset.center=guiTexture.pixelInset.center;
                 newInset.height=guiTexture.pixelInset.height;
                 newInset.width=guiTexture.pixelInset.width;
                 guiTexture.pixelInset=newInset;
                 
        } 
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Answer by StalkerSheep · Jan 09, 2013 at 12:03 AM

I finally got my script to work like a charm! But u have to set x and y values on the transform to 0;

Here it is!

if(touch.phase == TouchPhase.Moved && guiTexture.HitTest(touch.position))

    {
             Rect newInset = new Rect(       guiTexture.pixelInset.x+touch.deltaPosition.x,
                                     guiTexture.pixelInset.y+touch.deltaPosition.y,
                                     guiTexture.pixelInset.width,
                                     guiTexture.pixelInset.height);
             
             guiTexture.pixelInset=newInset;
             
     }
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