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CharacterController colliding with normal Box Colliders
Hi,
I have searched, tried everything in every thread to no avail.
The question is very simple: I have a ball which has a character controller, it collides fine with the ground below it, but I have a script telling the ground to self-destruct after x seconds when the ball hits it. What function do i use in scripting to detect this collision? The script is on the ground.
Really can't seem to get anything to work
Answer by thevraptor · May 18, 2014 at 07:09 PM
You could make the ball's collider a trigger and use OnTriggerEnter or something similar.
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