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Question by fantasyMe · Jun 17, 2011 at 02:15 AM · errorcastspritemanagerinvalidcastexception

Sprite Root Cannot cast from source type to destination type.

What about this error? I use SpriteManager.AddSprite(Sprite); <----- is it not correct? When I played, there is no error but when I stopped play I found this error below

InvalidCastException: Cannot cast from source type to destination type. SpriteRoot.Delete () (at Assets/Plugins/Sprite Scripts/Support/SpriteRoot.cs:1085) SpriteBase.Delete () (at Assets/Plugins/Sprite Scripts/Support/SpriteBase.cs:1307) SpriteRoot.OnDestroy () (at Assets/Plugins/Sprite Scripts/Support/SpriteRoot.cs:1138)

SpriteRoot ??

fantasyMe

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 Joined: Thu Jun 16, 2011 4:56 pm
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avatar image Bunny83 · Jun 17, 2011 at 05:09 AM 0
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What Sprite$$anonymous$$anager is that? The files are quite large... 1307 lines and 1085 ....

I guess you don't use this one:
http://www.unifycommunity.com/wiki/index.php?title=Sprite$$anonymous$$anager

avatar image fantasyMe · Jun 17, 2011 at 01:53 PM 0
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I use the Sprite$$anonymous$$anager from EZGUI

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