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Question by Leo-Kennedy · Apr 23, 2016 at 08:11 PM · movementphysics3dplatformerrigid body

Player not affected by moving platform?

Hey, I'm currently working on a game with similar gameplay to a mario galaxy game or mario 3d world. I have encountered a small problem though, I have a large platform that rotates using an animation in part of a level, however when the player jumps on the platform he stays completely still and the platform doesn't affect him. I assume that this problem is created because maybe the rigid body isn't rotating but I can't be sure. Any answer will help but I would preferably like a non code related answer if there is one. Thanks!

(Is the problem because I'm using an animation to turn the platform?)

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avatar image Raresh · Apr 23, 2016 at 08:30 PM 0
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Not sure, but can you try parenting the character to the platform while it's colliding?

avatar image Soraphis · Apr 23, 2016 at 08:42 PM 0
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google "unity 3d platformer moving platform"

https://www.youtube.com/watch?v=AfwmRYQRsbg

there are different approaches possible, e.g. you could use raycasts or friction

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