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Question by erictr · Mar 13, 2017 at 06:56 AM · particlessystem

Cant Change Color of the Particle System

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class JumpParticleColor : MonoBehaviour {
 
     private ParticleSystem theParticleSystem;
 
     // Use this for initialization
     void Start () {
         theParticleSystem = GetComponent<ParticleSystem>();
         PlayerPrefs.SetFloat("JumpParticleColor", 0);
     }
     
     // Update is called once per frame
     void Update () {
         
         if (PlayerPrefs.GetFloat("JumpParticleColor")==0)
         {
             theParticleSystem.main.startColor = Color.red;
 
         }
 
 
 
     }
 }
 

CANT MODIFY PARTICLE SISTEM. MAIN BECAUSE IS NOT A VARIABLE

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Answer by ifurkend · Mar 13, 2017 at 08:13 AM

Refer this official blog: https://blogs.unity3d.com/en/2016/04/20/particle-system-modules-faq/

You need to have a var to define the particle module first then access its functions. For example:

 ParticleSystem ps;
 ParticleSystem.MainModule main;
 void Start(){
 ps = GetComponent<ParticleSystem>();
 main = ps.main;
 main.startColor = new Color(1,0,0,1);
 }
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