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2.5D jumping speed v. gravity??
How do I get the jumping speed I want, while maintaining the speed of which my rolling object slows down (Gravity)
Hi
I have a 2d side scrolling game with a ball rolling across a landscape. My ball can jump, but i had to modify the gravity to make it land faster, or rather stay in the air for a shorter amount of time. This has caused my ball to lose speed rapidly, although i gained the wanted effect on my jump. How can I do so that my ball doesn't slow down so fast, while maintaining the jump speed, or opposite? Note that my drag is already set to 0.
I have no idea why my title was changed to 2.5d. $$anonymous$$y game is full 2d.
Answer by Razacx · Oct 18, 2012 at 08:41 PM
I recommend you don't use a rigidbody as this might cause unwanted effects as the one you mentioned.
Take a look at charactercontrollers: http://docs.unity3d.com/Documentation/Components/class-CharacterController.html
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