Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Gatsua · Jun 23, 2014 at 09:28 PM · c#2ddirectionfire

2d fire from player towards mouse

I am trying to make a bullet fly in the direction the mouse is located in relation to the player character.

What I have so far:

 public class BulletMove : MonoBehaviour
 {
     public Rigidbody2D bullet = null;
     private float speed = 5f;
 
     void Update()
     {
         if (Input.GetButton ("Fire1"))
         {
             Rigidbody2D shot = Instantiate(bullet, 
                                            transform.position, 
                                            transform.rotation) as Rigidbody2D;
 
             shot.velocity = new Vector2(-1, 0);
         }
     }
 }


This shot.velocity = new Vector2(-1, 0); makes me able to shoot to the left only as its hardcoded numbers but how do I get the position of the mouse to act as direction to shoot?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jeff-Kesselman · Jun 23, 2014 at 09:32 PM

Rather then doing this with the velocity, do it by stetting the rotation of the bullet in your Instantiate.

Quaternion has a function to calculate this for you alreadybuilt in: http://docs.unity3d.com/ScriptReference/Quaternion.FromToRotation.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gatsua · Jun 24, 2014 at 01:02 AM 0
Share

So removing velocity and something like this??

Rigidbody2D shot = Instantiate(bullet, transform.position, Quaternion.FromToRotation(transform.position, Input.mousePosition)) as Rigidbody2D;

the bullet gets angle depending on my mouse position yes but it has no velocity so it stands still on the scene.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Fire bullet into the direction my player is facing 2D 2 Answers

gameobject goes in the wrong left and right directions 1 Answer

Bullets direction is not good (network) 0 Answers

2D Shooting right only. Doesn't flip direction with character 1 Answer

c# 2D top down, fire projectale which continuously move in a direction 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges