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Question by alexlam127 · Aug 08, 2013 at 11:38 AM · animationmultiplayer

weird animation problem in multiplayer

i have a gameobject with animation attached that when it change position ->play run animation, it stop moving ->play idle animation

the animation is not sync with internet

when client A move his gameobject, client B gameobject copy A's animation but standing still.

How can i fix this?? thx

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Answer by Seizure · Aug 08, 2013 at 12:25 PM

You'll want to make a script that will turn off the active camera if the networkview is not theres like so:

 if (!networkView.isMine)
      Camera.main.camera.enabled = false;

As for the animations, make sure your player characters all have the networkView component and that they are all synchronized.

Another issue I commonly get with networking is that when one object plays the animation it plays it for the rest, again make sure you are only doing it for networkView.isMine only.

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avatar image alexlam127 · Aug 08, 2013 at 01:12 PM 0
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i dont think it is the active camera..

i only have networkview sync with rigidbody position only

i would like the animation only be deter$$anonymous$$ed by the movement locally to reduce bandwidth.

but i dont know why client B gameobject would do the animation of A...

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