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Question by ThatBenGuy · Oct 18, 2012 at 04:33 AM · javascriptscorepower up

How to make using a power-up affect score?

Hello I have a simple score script and a power up script, both are separate. What I'm wondering is if it's possible to somehow link the two so that when the power up is activated some score is taken away? Basically when you click on the power up you lose a bit of your score in exchange for using it. Here's the scoring script:

 var score = 0;
 var scoreText = "Score: 0";
 var mySkin : GUISkin;
 
 function OnTriggerEnter( other : Collider ) {
     Debug.Log("OnTriggerEnter() was called");
     if (other.tag == "Coin") {
         Debug.Log("Other object is a coin");
         score += 115;
         scoreText = "Score: " + score;
         Debug.Log("Score is now " + score);
         Destroy(other.gameObject);
      }
         else if (other.tag == "Rock" && score > 1) {
         Debug.Log("Other object is a rock");
         score += -75;
         scoreText = "Score: " + score;
         Debug.Log("Score is now " + score);
      }
         else if (other.tag == "Tree" && score > 1) {
         Debug.Log("Other object is a tree");
         score += -50;
         scoreText = "Score: " + score;
         Debug.Log("Score is now " + score);
     }
 }
 
 function OnGUI () {
     GUI.skin = mySkin;
     GUI.Box (Rect (140, 10, 500, 200), scoreText.ToString()); }



And here is the power up script:

 var mySkin : GUISkin;
 function OnGUI () {
 
     GUI.skin = mySkin;    
 
     if (GUI.Button (Rect (10, 50, 110, 60), "Slow Down")) {
         StartCoroutine( SlowDown( 1.5 ) );// deactivate for 1.5 secs
     }
 }
 
 function SlowDown(deactivateInSeconds : float)
 {
     var script4 = GetComponent("Movement"); 
     script4.enabled = false;
     var script5 = GetComponent("Movement - Easier"); 
     script5.enabled = true;
 
     yield WaitForSeconds(deactivateInSeconds);
 
     script5.enabled = false;
     script4.enabled = true;
 
 }



I'm a little unsure on how to go about doing this. Many thanks for any answers or feedback. -Ben

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avatar image Fattie · Oct 18, 2012 at 07:11 AM 0
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suggest you read unitygems.com

note the beginner article on the right

urge you to read about Invoke() and also how to use GetComponent etc !

avatar image ThatBenGuy · Oct 18, 2012 at 07:17 AM 0
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Thank you, will do

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Answer by Anusha · Oct 18, 2012 at 05:23 AM

are the power up and Score in separate files? or is the code in same file?

In genral what you need to do is

 var DeductSlowDownScore = 10;
 function SlowDown ()
 {
 //After yield WaitForSeconds(deactivateInSeconds);
 
 yield WaitForSeconds(deactivateInSeconds);
  score = score - DeductSlowDownScore;
 };

if your score is in separate script write a get() set() method to access it in powerup script[thats what you do in c#... i am not sure about js.]

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avatar image ThatBenGuy · Oct 18, 2012 at 06:54 AM 0
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Thank you very, very much. Worked like a charm. I opted to put both scripts in the same file.

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