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How do i get the world position of an armature bone's head?
Quick question. Using an animated character, where bones are probably moving constantly. I'd like to know how to, at this exact moment, find out where the head of a specific armature bone is. That is, the part where it rotates around. In world coordinates.
Advice?
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Is this not the same as the transform position of the GameObject corresponding to that joint/bone?
you know, i think you're right.
which then begs the question, how do i get the position of the bone's tail?
I'm not sure exactly what you mean by tail. But if the transform has a child, then perhaps tail of the bone from extending from the transform to that child is at the position of that child transform.
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