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Debug Unity DLLs in Windows standalone build
I'm trying to publish a game on the Windows Store using a standalone Windows build in Unity and Desktop Bridge. Despite unchecking "development build", three Unity DLLs remain in debug mode, which blocks deployment:
The binary UnityEngine.Networking.dll is built in debug mode.
The binary UnityEngine.UI.dll is built in debug mode.
The binary UnityEngine.dll is built in debug mode.
How can I force Unity to give me release DLLs, if unchecking "development build" isn't enough?
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