Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BSVALVE · Feb 24, 2011 at 04:04 PM · gameobjectinstantiatearraydestroy

How can I destroy objects and instantiates new in Array?

Hi All Unities, How can I destroy objects and instantiates new in Array? Please help!

var Speech:GameObject[];

function Start () { Instantiate(Speech[0], transform.position, transform.rotation); }

function Update(){ if(Input.GetMouseButtonDown(0)){ Instantiate(Speech[1], transform.position, transform.rotation);

 }

}


Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Alec-Slayden · Feb 24, 2011 at 04:13 PM 0
Share

can it be assumed you've assigned your game objects to the array, or is that whats giving you trouble?

avatar image BSVALVE · Feb 25, 2011 at 01:06 PM 0
Share

err, Just can't figure out in a moment or 2 lol...

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Feb 24, 2011 at 05:20 PM

Not quite sure what you are asking, but if it's 'How can I destroy these object I instantiate like this?' then you would assign the return of 'Instantiate' to some variable (probably another array). Then destroying the array, or destroying elements in the array, would destroy those objects.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Grcan SERBEST · Feb 24, 2011 at 11:26 PM

Hello unity4dNoob,

Can you use Speech[0]'s object again? If you use Speech[0]'s object again You should appoint Speech[0]'s object to an interim value. Else you are requests access to Speech[0]'s object again. You can not access to deleted objects.

If you not use Speech[0]'s object. You can destroy easly with this code

var Speech : GameObject[];
function Update () {
   if(Input.GetMouseButtonDown(0)){
    Destroy(Speech[0].gameObject);
   }
}

Regards Grcan

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BSVALVE · Feb 25, 2011 at 08:21 AM 0
Share

Thanks again I got this fixed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Destroying 2D Array of Instantated Objects 2 Answers

using destroy with an array of GameObjects (C#) 1 Answer

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

Referencing an instantiated object with a global variable 0 Answers

How to insert an object after Destroy(gameObject) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges