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Question by adityosnrost · Jul 19, 2018 at 02:44 PM · androidinputaccelerometerpccross-platform

Unity3D cross-platform input wireless

I'm currently building app that using accelerometer from device to do something inside the game. This can be achieve by using cross-platform input in Unity3D. But, this one that I have build still using cable connection from my mobile device into my PC.

How can I achieve scenario that I am using the mobile accelerometer input wirelessly ?

So, the scenario that my PC will receive accelerometer input from my device not by cable connection, but by using wifi or Bluetooth.

Thank You

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Answer by D_frankenstein · Jan 25, 2019 at 07:17 AM

If you're using up to Unity 2018.1.9f2 you can use this tutorial: https://www.youtube.com/watch?v=TvqQJgj2XMM

If else then try looking it up somewhere else. Unity says that this is obsolete and you have to send the whole scene to your phone. That's why I'm using Unity 2018.1.9f2 as my default unity engine.

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