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Question by Lumind · May 19, 2014 at 04:14 AM · instantiatevector3child

Instantiate object as a child of other instantiate

 GameObject p = Instantiate(build, new Vector3(posx,posy+0.525f,posz+0.6f),Quaternion.identity) as GameObject;
 GameObject go = Instantiate(Cube_Transform, new Vector3(posx,posy,posz), Quaternion.identity) as GameObject;

How to instantiate object go as a child of object p? Both of them are not present at the scene at once, also they appear through this script at once

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avatar image siddharth3322 · May 19, 2014 at 04:56 AM 1
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You have to use Google for this. There are many posts of similar topic.

avatar image Lumind · May 19, 2014 at 08:45 PM 0
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Don't know why my answer wasn't posted, so I can't even say enough "good" words to express my opinion. I tried the same line as in these suggested answers almost a week ago (and yes - I used Google) and it gave me an error NullReferenceException: Object reference not set to an instance of an object in line

go.transform.parent = p.transform;

and that's why I asked this question here (and yes - I watched answers in Similar topics). And? Advice to use Google and the same line, that gives an error? Or just please say(somebody) what to do with the error

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Answer by robertbu · May 19, 2014 at 04:16 AM

 GameObject p = Instantiate(build, new Vector3(posx,posy+0.525f,posz+0.6f),Quaternion.identity) as GameObject;
 GameObject go = Instantiate(Cube_Transform, new Vector3(posx,posy,posz), Quaternion.identity) as GameObject;
 go.transform.parent = p.transform;
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avatar image Lumind · May 20, 2014 at 06:03 AM 0
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NullReferenceException: Object reference not set to an instance of an object in line

 go.transform.parent = p.transform;
avatar image robertbu · May 20, 2014 at 09:46 AM 1
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I'm guessing that 'Cube_Transform' is a transform not a game object. If so you either need to make 'Cube_Transform a game object, or you need do something like:

 Transform tr = Instantiate(Cube_Transform, new Vector3(posx,posy,posz), Quaternion.identity) as Transform;

The if 'build' is a game object, you would do:

 tr.parent = p.transform;

Or if 'build' is a Transform, you need to make the appropriate changes in the Instantiate line as above, and do:

 tr.parent = p;
avatar image Lumind · May 20, 2014 at 12:36 PM 0
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that helped, thanks)

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Answer by xt-xylophone · May 19, 2014 at 04:16 AM

An object's transform has a 'parent' variable. Simply go:

 go.transform.parent = p.transform;

Try googling or searching the documentation(which is AMAZING) next time.

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