Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Keehan12 · May 27, 2013 at 02:37 AM · modellightmaplinesplit

split/line through my model?

alt textalt text

I cannot work out if this is a lighting issue or not, but I've gone through all the import options for the model, and I can't seem to fix it. Changing the 'hard angle' does seem to change something, but makes the model look worse and weird. I found that the Lightmapping Resolution does not match up along that line. Any ideas on how I can fix this?

barrel.jpg (481.0 kB)
barrel2.jpg (57.2 kB)
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Myth · May 27, 2013 at 02:40 AM 0
Share

can you re export it from the model editor? You may need to take a look at the UV map.

avatar image Next Beat Games · May 27, 2013 at 02:41 AM 0
Share

Did you model the barrel yourself? what 3d modelling software are you using? it may simply be a texture issue (you have to make the left side seamlessly transition into the right side)

avatar image Keehan12 · May 27, 2013 at 03:13 AM 0
Share

I modelled it in Autodesk $$anonymous$$aya; exported as a .FBX and It is not a texture error as it still occurs without a material attached. :)

avatar image pixelsyntax · May 27, 2013 at 08:18 PM 0
Share

Does this still occur if you disable 'optimize mesh' in the import settings?

avatar image Keehan12 · May 28, 2013 at 03:21 AM 0
Share

Still Nothing :(

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Daphoeno · May 27, 2013 at 09:58 PM

On the Object inspector set the Normals to Calculate then set the smoothing angle to somewhere below 60.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Keehan12 · May 28, 2013 at 03:20 AM 0
Share

still nothing :( I've removed the material and the line seems to still be there. and I have tried setting the smoothing angle to many different numbers but it doesnt change

avatar image Daphoeno · May 28, 2013 at 09:38 AM 0
Share

have you tried turning the smoothing angle off

if that doesn't work try going back into maya and recalculating the model's normals

avatar image Myth · May 31, 2013 at 12:22 AM 0
Share

Just something that has happened to me, check for 2 point polygons in your model. They can cause all sorts of problems in 3D applications which possibly carry across to unity.

avatar image Myth · May 31, 2013 at 12:23 AM 0
Share

Also, try setting your texture to clamp rather than repeat.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Model import problem 2 Answers

MMD How to export model and animations to Unity as 3rd person controller? 2 Answers

Problem with deferred rendering real time shadows. 3 Answers

How to make a line break in a GUI Label 6 Answers

Problem with exporting 3D models from 3DS Max into Unity; wiremesh only in preview mode, no texture or color. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges