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Scene Lighting prefabs and dynamic loading
Hello thar!
I was wondering if it is possible to loading specific lightmaps with a specific prefab when that prefab is loaded in to a scene. I know the lightmapping results are stored in a folder associated with the scene and are labelled in accordance with their place within the Atlas image array, however if i want to load a main play screen and use one of many different level prefabs within that scene how would i change/assign their lightmaps on scene load?
We are experimenting with having each Level prefab within it's own separate scene and then loading them in to the main Play scene with the Player, HUD, and code. Is this the right way to go about this?
Many thanks in advance.
Answer by liszto · Aug 23, 2012 at 03:50 PM
did you find a solution ? I want to do something similar !
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