- Home /
Issues scaling a object with children colliders
Hi!!
My new problem consists that I have an object that have some child colliders that are in contact with it; when I want to scale up the object it start to jump until it finish the scale.
This is because the collider of the object is hitting with the children colliders? or is another issue?
And, what do you recommend to scale the children at the same time that the object??
probably just change the position (lift it up) as you scale, so it doesn't bump something underneath
Answer by alfchee · Oct 30, 2012 at 06:50 PM
No, at really, it doesn't hits in any object on the ground, cause even in the air (after the first jump) it follow jumping again and again.
What I see is that the CharacterController is hitting with the colliders that are nested to it when they are being scaled up. So what I did was put them out of nesting, and change the size one by one and works.
Thanks!
Your answer
Follow this Question
Related Questions
How to scale a parent without scaling children? 5 Answers
Child Collider Question Cant seem to get it right 1 Answer
Child objects with different scales move differently? 2 Answers
Can't set the transform.position of imported objects correctly 0 Answers
Adding child Colliders to your parent object's OnTriggerStay 1 Answer