Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Josenifftodd · Nov 17, 2014 at 05:44 PM · playerrotatenotleft

Why is left going right, and rights going left

I have used the same model as they said in the Tutorial but when I got left he goes right and when I go right he goes left.

Anyone know the solution?

 #pragma strict
 public var turnSmoothing : float = 15f;     // A smoothing value for turning the player.
 public var speedDampTime : float = 0.1f;    // The damping for the speed parameter
 public var smoothTurn : float = 0.2f;
 
 private var anim : Animator;                // Reference to the animator component.
 
 
 
 function Awake ()
 {
     // Setting up the references.
     anim = GetComponent(Animator);
     
 }
 
 
 function FixedUpdate ()
 {
     // Cache the inputs.
     var h : float = Input.GetAxis("Horizontal");
     var v : float = Input.GetAxis("Vertical");
     var sneak : boolean = Input.GetButtonDown("Sneak");
     
     MovementManagement(h, v, sneak);
 }
 
 
 function Update ()
 {
     
   
 }
 
 
 function MovementManagement (horizontal : float, vertical : float, sneaking : boolean)
 {
     if(horizontal != 0f || vertical != 0f)
     {
         // ... set the players rotation and set the speed parameter to 5.5f.
         Rotating(horizontal, vertical);
         anim.SetFloat("Speed", 5.5f, speedDampTime, smoothTurn);
     }
     else
         // Otherwise set the speed parameter to 0.
         anim.SetFloat("Speed", 0);
 }
 
 
 function Rotating (horizontal : float, vertical : float)
 {
     // Create a new vector of the horizontal and vertical inputs.
     var targetDirection : Vector3 = new Vector3(0f,horizontal,vertical);
     
     // Create a rotation based on this new vector assuming that up is the global y axis.
     var targetRotation : Quaternion = Quaternion.LookRotation(targetDirection, Vector3.up);
     
     // Create a rotation that is an increment closer to the target rotation from the player's rotation.
     var newRotation : Quaternion = Quaternion.Lerp(rigidbody.rotation, targetRotation, turnSmoothing * smoothTurn);
     
     // Change the players rotation to this new rotation.
     rigidbody.MoveRotation(newRotation);
 }
 

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Nov 17, 2014 at 05:50 PM 0
Share
 var h : float = -Input.GetAxis("Horizontal");

This could work.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bubzy · Nov 17, 2014 at 05:53 PM

a dirty fix is this :

var h : float = -Input.GetAxis("Horizontal"); // the magic is in the minus :D

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Nov 17, 2014 at 05:54 PM 0
Share

Yeah, as I said :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make camera not rotate with player, only move 1 Answer

Camera rotation around player while following. 6 Answers

I want to rotate the model to face player, not bend? 1 Answer

Rotating / Smooth look at direction for Player 1 Answer

Stop a door from rotating when it touches player? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges