Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 03, 2014 at 07:56 PM by tanoshimi for the following reason:

Question is off-topic or not relevant

avatar image
-1
Question by Nitrocity · Jul 03, 2014 at 07:24 PM · c#movementcharacter

Edit this code?

I'm using a tutorial to make a 2D infinite runner, and in the video, the person uses the robot sample from the unity asset store. I'm using my own character that I drew. The person opens the code for the robot's movement and edits it so it moves to the right automatically. Unfortunately, I'm using a code that he used in a previous video where I had all my animations and controls set-up, and I don't know how to edit my code to make my character always move to the right while keeping the animation! Can someone help me? The code is in C Sharp.

Code:

using UnityEngine; using System.Collections;

public class CharacterControllerScript : MonoBehaviour {

 public float maxSpeed = 30f;
 bool facingRight = true;

 Animator anim;

 bool grounded = false;
 public Transform groundCheck;
 float groundRadius = 0.2f;
 public LayerMask whatIsGround;
 public float jumpforce = 3000f;

 bool doubleJump = false;
 
 void Start () 
 {
     anim = GetComponent<Animator>();
 }
 

 void FixedUpdate () 
 {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool ("Ground", grounded);

     if (grounded)
                 doubleJump = false;
     

     anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);



         float move = Input.GetAxis("Horizontal");
         
     anim.SetFloat ("1", Mathf.Abs (move));
             

         //rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
 
         //if(move > 0 && !facingRight)
                 //Flip ();
         //else if(move < 0 && facingRight)
                 //Flip ();
 }

 void Update()
 {
     if ((grounded || !doubleJump) && Input.GetKeyDown (KeyCode.UpArrow)) 
     {
         anim.SetBool("Ground",false);
         rigidbody2D.AddForce (new Vector2(0, jumpforce));

         if(!doubleJump && !grounded)
             doubleJump = true;
     }
 }

 void Flip()
 {
         facingRight = !facingRight;
         Vector3 theScale = transform.localScale;
         theScale.x *= -1;
         transform.localScale = theScale;
 }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiwasi · Jul 03, 2014 at 07:41 PM 1
Share

Try the beginner tutorials. Downloading scripts and asking UA to fix is a bad way to code.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

When I look down and move forward, I fly upwards 0 Answers

Making a bubble level (not a game but work tool) 1 Answer

Space Invaders movement? 1 Answer

Help with boolean updating on all instances of script 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges