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Consistent animation speed between iOS and Editor
I have an animation based on a background sound with a bpm of 90 therefore the speed of the animation is extremely important as it needs to match the background sound.
I've tried all the possible animations methods possible (I think?) but still having the same issue: when I run the game on the editor it is working fine, once I transfer it to iOS it seems that my animation is playing slightly faster than on the editor. Here are the various methods I tried for the animation:
Using a tween engine (LeanTween)
Animation via Update function by using Time.deltaTime (with Lerp and MoveTowards)
Same as above but with FixedUpdate and Time.fixedDeltaTime (with Lerp and MoveTowards)
Using an AnimationClip with the Animator (via the GUI)
Programmatically create an AnimationClip Legacy
Some were working better than other but with all of them I have this slight delay on iPad. Anybody has an idea of what the issue could be? Is there a way to ensure that the animation speed is the same for all devices?
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