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Question by Doneyes · Aug 12, 2013 at 11:59 PM · prefabobjectmouserotate

Rotate an object to face mouse?

How can I make something's front face be turned to the direction of the mouse's position? (Whatever the mouse is pointing at)

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Answer by robertbu · Aug 13, 2013 at 03:04 AM

Here are a few lines to get you started. Create a new scene, add your object, and add this script. 'lookFactor' should be between 0.1 and 1.0 and determines how extreme the look rotation.

 #pragma strict
 
 var lookFactor = 0.8;
 
 function Update () {
     var distance = (transform.position.z - Camera.main.transform.position.z) * lookFactor;
     var position = Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
     position = Camera.main.ScreenToWorldPoint(position);
     transform.LookAt(position);
 }
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avatar image Doneyes · Aug 13, 2013 at 03:44 PM 0
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How can I alter this to make it instantly that rotation? I am spawning a prefab and I want it to spawn in with its front side pointing at the cords the mouse is pointing at.

avatar image robertbu · Aug 13, 2013 at 04:04 PM 0
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The concept is the same. Here is a bit of code that instantiates a prefab at a random location and points the forward at the "mouse position."

 #pragma strict
 
 var prefab : GameObject;
 var lookFactor = 0.8;
  
 function Update () {
     if (Input.Get$$anonymous$$ouseButtonDown(0)) {
         var pos : Vector3 = Random.insideUnitCircle * 5.0;
         var go = Instantiate(prefab, pos, Quaternion.identity) as GameObject;
         var distance = (transform.position.z - Camera.main.transform.position.z) * lookFactor;
         var position = Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
         position = Camera.main.ScreenToWorldPoint(position);
         go.transform.LookAt(position);
     }
 }

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