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Question by alexanderameye · Nov 10, 2016 at 09:14 PM · variableinspectorcustom-inspectoroninspectorgui

Custom inspector resets values when refreshing

I have this code

 using UnityEngine;
 using UnityEditor;
 
 [CustomEditor( typeof(Preview) )]
 public class PreviewEditor : Editor
 {
  
  float PreviewAngleAlpha = 0.25f;
 
 
     public override void OnInspectorGUI() {
     
 
         PreviewAngleAlpha = EditorGUILayout.Slider("PreviewAngle Alpha: ", PreviewAngleAlpha, 0.0f, 1.0f, GUILayout.Width(350));
 
 
         }
     }
 


so I have a value PreviewAngleAlpha that varies between 0 and 1 that I can adjust with a slider in the inspector, but everytime when I click on an a different object and then click back on the first object with this custom inspector on it, the value resets to 0.25f... How can I make it so that the inspector keeps using the same values?

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avatar image Sergio7888 · Nov 10, 2016 at 09:44 PM 2
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Editor are used to edit other object data, if you want your editor save data that is not from the edited object you need use a ScriptableObject or a EditorPrefs to hold the data.

avatar image Bunny83 Sergio7888 · Nov 10, 2016 at 10:26 PM 0
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Yep, this is a good example for EditorPrefs as this seems to be a preference of this editor class.

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Answer by Glurth · Nov 11, 2016 at 03:48 AM

Another option is to make the float variable static

 static float PreviewAngleAlpha = 0.25f;

This will make it such that all PreviewEditor's will use the SAME float value: change it in one, you change it in all.

*This will NOT save the value across sessions; see Sergio7888's answer for that.

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avatar image Bunny83 · Nov 11, 2016 at 04:34 AM 1
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"statics" will also be lost on an assembly reload which happens every time you edit or import any script in your project.

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