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Question by matthewchakov · Mar 16, 2014 at 06:45 AM · 2diphonespritespvrtc

Sprites on the Iphone

It is my understanding that Unity requires Sprites on the Iphone to be square (width and height the same), how do developers deal with all of there textures being square. For example, I wanted to use a rectangular image that was 151 x 216 but it said that it needed to be square, so would I put that rectangle into a 256 x 256 canvas.

Am I mistaken or is there something I don't know,

Thanks!

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Answer by Adamcbrz · Mar 16, 2014 at 03:28 PM

You are mistaken. To be more specific, compressed textures have to be power of 2. If you don't need compression which a lot of 2d games don't need set the texture to true color. True color can be any size.

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avatar image matthewchakov · Mar 16, 2014 at 03:52 PM 0
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Thank you so much!

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