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Question by Luzhien · Jul 28, 2011 at 06:58 PM · rotationdegrees

Transform.rotation in degrees instead of 0 to 1

Hi, when checking transform.rotation.y of an object I get a value between 0 and 1 but I need the rotation in degrees as shown in the Transform section of the Inspector. How to check rotation in degrees to use this value? Thanks in advance

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Answer by Chris D · Jul 28, 2011 at 07:02 PM

Use transform.eulerAngles instead.

Rotation is supposed to be a quaternion so when you call your code, you're just getting the y component of that and that's not very useful unless you know your quaternion systems...

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avatar image Luzhien · Jul 28, 2011 at 07:14 PM 0
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... I found that in the documentation but it didn't work...cause I use a wrong variable (silly me). Thanks anyway for your rapid answer, it helps me to re-read my code and find the mistake.

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Answer by Hendrys · Jul 28, 2011 at 08:26 PM

If eant the Angles you should use

 transform.rotation.eulerAngles

This one is the vector you see in the inspector

Hope it helps

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avatar image Bunny83 · Jul 28, 2011 at 10:03 PM 4
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Almost right ;)
In the inspector you see the local rotation not the worldspace rotation.

transform.localRotation.eulerAngles is what you see in the inspector

avatar image Hendrys · Jul 28, 2011 at 10:38 PM 1
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Yes, @Bunny is right.

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