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Question by corriedotdev · Mar 24, 2014 at 07:07 PM · gameobjectcollidermobiledestroy

Destroying gameobject after its been cloned

I know that the script is accessing it after every clone, but how am i meant to delete a asset that is being used in the script? I dont want it in the scene after a few seconds. (player has to dodge them)

Thanks

 var theObject:GameObject;
 var maxPosx:float = 2.898618; // x axis
 var minPosx:float = -1.89557; // x axis
 var delay:float = 0.5; // delay each spawned item by 0.5
 var maxPosy:float = 5.086665; // y axis
 var minPosy:float = 5.086665; // y axis
 
 var lifeTime = 1.0;
  
 function Start(){
     StartCoroutine(spawn());
 }
  
     function spawn() : IEnumerator {
         for (;;) {
            yield WaitForSeconds(delay);
            var theNewPos= new Vector3 (Random.Range(minPosx,maxPosx),Random.Range(minPosy,maxPosy),0);
            var go : GameObject = Instantiate(theObject);
            go.transform.position = theNewPos;
            Destroy(theObject, lifeTime);
         }
 
     }
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avatar image Destran · Mar 24, 2014 at 07:12 PM 0
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delete the things that spawn?
By the way, in UnityScript I don't believe you have to do "StartCoroutine", any function in UnityScript with a yield is a coroutine.

avatar image corriedotdev · Mar 24, 2014 at 07:13 PM 0
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yield works fine. the whole script works, but if i destroy a spawned item it flags an error because the script is still accessing it.

avatar image Destran · Mar 24, 2014 at 07:24 PM 0
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this is more of a question than an answer, but what if ins$$anonymous$$d of destroying theObject, you destroyed go? Because I think you are destroying the original gameObject when you do that, ins$$anonymous$$d of the clone.

avatar image corriedotdev · Mar 24, 2014 at 07:43 PM 0
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valid point let me try..

avatar image corriedotdev · Mar 24, 2014 at 07:44 PM 0
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aaaand that worked... i need some sleep. Seriously cannot believe i missed that. I knew go was the clone, im a shape. Thanks again

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Answer by corriedotdev · Mar 24, 2014 at 07:45 PM

Answer from Destran, i needed to destroy 'go' instead of the gameobject. This i knew but lack of sleep does stupid things to people. Thanks

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