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Question by BilboStabbins · Oct 15, 2012 at 09:16 PM · monobehaviourgetcomponentinchildren

Quick question about GetComponentsInChildren< MonoBehaviour >()

Hi,

I was wondering what the line:

 MonoBehaviour[] behaviours = myObject.GetComponentsInChildren<MonoBehaviour>();

actually does. I have a feeling that it returns all of the components attached to myObject and places them into the behaviours array?

I could be way off the mark though.

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Answer by MountDoomTeam · Oct 15, 2012 at 09:27 PM

it returns an array of the compoenent type specified. see componenet types.

DO u look at reference before asking?

http://docs.unity3d.com/Documentation/ScriptReference/Component.GetComponentsInChildren.html

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avatar image BilboStabbins · Oct 15, 2012 at 09:49 PM 0
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I think you're under the impression that I was asking about GetComponentsInChildren<>() in general. The title seemed to be truncated and should have read:

'Quick question/confirmation about GetComponentsInChildren< $$anonymous$$onobehaviour >()'

As the majority of scripts in C# seem to derive from the base class $$anonymous$$onoBehaviour, this isn't a conventional component and so thus the question.

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