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Question by
ivarhill · Mar 30, 2021 at 06:51 AM ·
reflectioncubemapprobesfiltermode
How to change default filter mode of cubemaps generated from reflection probes?
I use reflection probes to generate cubemaps that are used in custom shaders for reflection effects. For aesthetic reasons all textures in the game are point filtered, but the cubemaps generated by reflection probes always default to trilinear filtering which I don't want. Although I can set this manually by navigating to the generated cubemaps and changing it in the inspector, it always reverts back when doing light bakes and for new cubemaps.
Is there a way I can change this (or auto-change it during any reflection probe generation) to default to point filtering?
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