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Question by Theacesofspades · Oct 15, 2012 at 02:35 AM · networkingmultiplayernot working

Network Disconnecting

Hey i am new to multiplayer games and i was following the multiplayer tutorial and it works fine except for the disconnecting part. I have the script:

 var me : Transform;
 
 function OnNetworkLoadedLevel () 
 {
     Network.Instantiate(me, transform.position, transform.rotation, 0);
 }
 
 function OnPlayerDisconnected (player : NetworkPlayer) 
 {
     Network.RemoveRPCs(player, 0);
     Network.DestroyPlayerObjects(player);
 }

Whenever i disconnect the cube doesnt get destroyed, can someone help me on why the OnPlayerDisconnected isnt being called? Thanks

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avatar image bboysil · Jun 22, 2014 at 02:19 PM 0
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I also have similar problem. OnPlayerDisconnected is not called... and couldn't find the solution :( Hope there is an easy fix to this.

avatar image valax · Jul 08, 2014 at 04:10 PM 0
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Add a Debug.Log() into the OnPlayerDisconnected function and see if it is actually being called.

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