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Question by Coreyf716 · Oct 14, 2012 at 05:30 PM · animationbooleancliprepeatwrapmode

Animations in booleans loop?

 var isClipPlaying : boolean;
 
 function Start () { }
 
 function Update () {
      if (Input.GetButtonDown ("Fire1")) {
           isClipPlay = !isClipPlaying;
      }
      if (isClipPlaying)
           animation.Play("myClip");
 }

myClip repeats. How can it be fixed?

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avatar image aldonaletto · Oct 14, 2012 at 05:42 PM 0
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Edit the question and post your code. It seems you're repeatedly calling Play at Update, but we can't help you without your code.

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Answer by Jessespike · Oct 14, 2012 at 06:37 PM

When you do not want animations to loop anymore, set the animation wrap mode to Once.

animation.clip.wrapMode = WrapMode.Once;

Unity Script Reference: Animation - WrapMode

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avatar image Coreyf716 · Nov 04, 2012 at 07:58 PM 0
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I can understand why it would loop. The animation is set to play as long as the boolean is true.

Wrap mode doesn't seem to work.

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