Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by coxy17 · Feb 20, 2017 at 01:53 PM · prefabs

One Prefab and two different object materials

Hi

I have created a prefab for a tree object, i have triggers etc and child objects which i have put into a prefab, now i wanted to create a different tree (theme colour) so i created another prefab. But both prefabs have the exact same setup with scripts and structure other than the material applied to the one tree object model is different.

Now it would be good to have one prefab but have the option to use a different material without having to create a new prefab for each tree colour. I tried this but when i apply changes it updates all of them. Is there a way i can combine them into one prefab but switch materials and not have it revert back to the default when i click the prefab apply button?

Im guessing i cant but worth a shot.

Nick

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Kossuranta · Feb 20, 2017 at 03:14 PM

No you can't and actually it would make no sense. The sole idea behind prefabs is that you can change the prefab and all objects that are made from it are changed at the same time (they are technically exact clones unless modified after instantiate).

Depends what you are trying to do, but in some cases you could create script that changes the material in certain circumstances or chooses random material at awake. https://docs.unity3d.com/ScriptReference/Renderer-material.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by SamElTerrible · Feb 21, 2017 at 09:42 AM

One thing you could do is create a public material array at the top of your tree script, then drag the materials into the array in the editor, and add some code to switch the materials depending on what you want.

For this you'll need access to your renderer and have something like:

 myRenderer.material = materialsArray[element number of the material you want];
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by coxy17 · Feb 21, 2017 at 05:51 PM

Thanks guys. I guess it makes sense. I'll go ahead and add a script in to set the material. I just wanted to see it in the scene view with various materials switched so I could visualise the country scene I was making. When I ran it it just defaulted to to one in the prefab haha. So got me frustrated haha. My own fault. It would be nice to have some sort of prefab override for scene instances of it. As im not instantiating anything.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

file sizes of prefabs 0 Answers

Client's list of game object prefabs not shown in the Server. How do I solve this? 0 Answers

i have created a prefabs then how can i manage his multiple clone saptarely and each from given all positions from update function using c# 0 Answers

Can't drag and drop prefabs made by other people on my team (Git/Git LFS) 0 Answers

Animation for all instantiated prefabs to the same position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges