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Question by esmsnow · Oct 13, 2012 at 04:46 PM · rigidbodycolliderprefab

Finding Collider of Prefab

Hi, I'm trying to recreate the FPS tutorial in 3rd person and am having some trouble.

I created a prefab with an attached rigidbody and multiple children with primitive colliders. I have a bullet script that creates a bullet and shoots it, but wanted to ignore collisions with the player. When I call:

 Physics.IgnoreCollision(newBullet.collider, transform.root.collider);

I get the following error:

MissingComponentException: There is no 'Collider' attached to the "player" game object, but a script is trying to access it.

Am I wrong to assume that if I attach a rigidbody to the parent GameObject of a prefab, a compound collider will be created that I can reference? Do I have to create a collider for the parent GameObject?

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Answer by Montraydavis · Oct 14, 2012 at 12:18 AM

Be sure that you have a Collider AND Rigidbody attached to the actual object, and not a parent/child of the object .

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