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How can i animate my Object? (bones available)
the question says anything i have a 3D-Mesh and every bone i need i'm looking für a way to animate it very very easy in the way like creating a ragdoll
there should be a standard-mechanism where i just have to attach the bones and than can controll it with the keys or make animations by myself
i'll download anything you say^^ and sorry for my bad english
Animating complex models should be done in a seperate 3d $$anonymous$$odelling Program like Blender, 3ds max, maya, ....
The Unity Animator is ok for something like making a Door-open animation but is too clunky for animating something like for example a human model.
@ExTheSea It is also way too unintuitive for large heirarchys to be of any use.
isn't there any other way? i just want something that is as simple as this: http://www.youtube.com/watch?v=-RpqbC5-Z0E
it just should be compatible to unity or at least maya... or if you know better game engines that costs nothing and where you can script with c# then tell me^^
If you want to animate, use something like Blender. It's that simple. Unity is not meant for making animations full stop
Just look up the bootcamp demo for Unity and you'll find out
Look up ragdoll and you'll see what it's used for. I understand what you want, but firstly you can't use ragdolls for this and secondly, you can do that sort of stuff in modelling applications, once you set it up that way :)
Answer by KMKxJOEY1 · Jun 05, 2013 at 03:34 PM
Unity has the mecanim animation system, you can animate within unity if you know how, disregard what exthesea has said about not being possible in unity. But i would much rather animate in an external program like maya than in unity. Also i find the ragdoll system a bit dodgy and can leave unexpected results so i have a few different animations for lets say a soldier dying, and a script would randomly choose one to play instead of relying on the ragdoll physics system. Unity only allocates a single thread to the physics engine, so i dont trust it too much :)
Just to clear things up. I never said it's not possible to animate in Unity. I always said that it's possible but i would not recommend it because it's too clumsy, ....
Oh you misunderstood, i meant you no disrespect, just explaining things a little more in depth as though it seems as if kokujou has no experience regarding ragdolls or animation
in short unity animations are bullshit :3
okay then tell me what external software ist the best for making animations ... okay not the best but the simplest you have to konw i'm a total beginner in the whole 3D stuff^^ so i need something veeeeeeeeeeeeeeeeeeeeeeerry easy ^^ the best would be something a 3year old could understand :3
@$$anonymous$$okujou A 3 year old is incapable of understanding 3d space. There is no "easy" way to animate anything.
If your a beginner at 3d stuff, I suggest learning blender, how to model, how animations work etc. Then you can learn how to animate.
but i already have the model !! you cant say that every animation system in every game engine is the same i have bones i have the meshes i have everything my object is ready now i just have to animate it^^ i'm no modeller i have no eye for graphics or modelling i have no talent for this kind of stuff i'm a programmer
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