Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by commodore · Oct 13, 2012 at 06:34 AM · axiseulerangleslocaltransformdirection

Can't get object to move and rotate on its own axis

Hello, I'm having some trouble getting an object to move and rotate on its own axis. Here's my code

 // Moving works the way I want it to
 transform.position = transform.TransformDirection(Vector3(moveX, moveY, moveZ));

 // But it rotates around the world origin. But if I comment out the first line it rotates locally
 transform.eulerAngles = Vector3(rotX, rotY, rotZ);

I've also tried using localEulerAngles instead but that still doesn't do anything

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by sparkzbarca · Oct 13, 2012 at 07:12 AM

transform.rotation(vector3 rotation) its default space is self, that is it rotates relative to self.

dont forget to mark as answered!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image commodore · Oct 13, 2012 at 07:21 AM 0
Share

Thanks for trying to help but that didn't really answer my problem.

eulerAngles works perfectly on its own. transform.TransformDirection changes the axis to the origin and I can't figure out how to get my object to rotate around it's own axis without screwing up the movement.

avatar image
0

Answer by gribbly · Oct 13, 2012 at 07:40 AM

Us the Rotate method:

     float speed = 1.0f;
 
     //this will rotate around the local y axis
     transform.Rotate(0, Time.deltaTime * speed , 0, Space.Self);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image commodore · Oct 13, 2012 at 10:07 AM 0
Share

I tried using Rotate but it still rotated around the origin. I need to use eulerAngles though because I'm controlling the amount of rotation with a slider.

I ended up doing something different, thanks for the help though

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating Object on its Local World Axis 4 Answers

How to Lerp a position along one axis only? 2 Answers

How do I obtain the local velocity of a Rigid body on one axis? 3 Answers

an ignorant's trigonometry woes: rotate a transform around an axis 2 Answers

Quaternion.Slerp on local axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges