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Question by Chimera3D · Jun 01, 2012 at 04:41 AM · bugsneed

I'm Getting Weird Bugs Today

I've written simple code like this a bunch of times, for some reason it chooses to stop working now. Why is this not working? It's saying SaveGame doesn't denote a valid type.

 var posX : float;
 var posY : float;
 var sceneManager: GameObject;
 
 function OnGUI(){
     var status : SaveGame = sceneManager.GetComponent(SaveGame);    
     
     GUI.Label (Rect(posX, posY, 100, 20), "Cash: " + status.money);
 }
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avatar image Chimera3D · Jun 01, 2012 at 05:01 AM 0
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The only thing I can replace "SaveGame" with is "Roll" which is super weird, can someone please tell me what's going on because I'm super confused.

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Answer by hijinxbassist · Jun 01, 2012 at 05:00 AM

Is there a function called SaveGame in this script? That will cause the same error. Also you should not be getting that component in OnGUI or in Update(this means getting the component 1 or more times per frame). Throw that in Start() instead.

 public var posX : float;
 public var posY : float;
 public var sceneManager: GameObject;
 
 private var saveGame:SaveGame;
 
 function Start()
 {
     saveGame=sceneManager.GetComponent(SaveGame);
 } 
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