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Emitted particles independent from the emitter movement
Good night, well I think that I am with a problem, when I was using Unity 3.2 I think, if I create an object that emit particles to the Y-axis direction ( for example a torch ), when I move this touch in the game in the direction of X or Z-axis, the emitted particles continued to move only in the Y-axis direction, this way the fire was pretty realistic.
Now with the new Unity 3.5, the ellipsoid particle emitter became a legacy resource, so I thought to start to use the new Particle System. The problem is when I move the emitter with this particle system, the emitted particles move together, so now my cool torch is like a fireline. I tried to change some parameters of the emitter but nothing worked, any idea ? Thanks ;)
Answer by SarperS · Oct 13, 2012 at 12:44 AM
You need to change the "Simulation Space" from "Local" to "World" from the particle system settings.
Oh thank you, I checked this option before but in my Unity this option does not change the scene particle simulation, only the in-game particle creation. So if someone had the same problem, please try to test in-game ;)
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