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Question by missypooh · Jan 15, 2012 at 04:40 PM · networkingnewnetworkview

How to solve RPC error

 class FPSPlayerNode 
 {
     var playerName         : String;
     var networkPlayer     : NetworkPlayer;    
     var score            : int = 0;
 }

 networkView.RPC("ApplyGlobalScore", RPCMode.AllBuffered, score);

 @RPC
 function ApplyGlobalScore(newscore : int)
 {
 
     var entry : FPSPlayerNode = new FPSPlayerNode();
     //entry.playerName = playerName;
     entry.score = parseInt (newscore);
     print("score:" + newscore);
 }

Sending RPC failed because 'ApplyGlobalScore' parameter 0 didn't match the RPC declaration. Expected 'System.Int32' but got 'System.MonoType' UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) GameSetup:Awake() (at Assets/Scripts/Scripts/GameSetup.js:38)

Hello. I got this error and i would appreciate anyone can tell me what wrong??

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Answer by Dreamside · Jan 15, 2012 at 05:30 PM

you are making mistake while sending the score in networkview.RPC. you should probably make an instance of class FPSPlayerNode like FPSPlayerNode abc=new FPSPlayerNode();

abc.score =15; then send it via RPC. by the way if you want to reach score attribute directly you should make it public

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avatar image missypooh · Jan 15, 2012 at 05:41 PM 0
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i have created the FPSPlayerNode abc=new FPSPlayerNode(); var entry : FPSPlayerNode = new FPSPlayerNode(); entry.score = parseInt (newscore);

So you trying to say the
networkView.RPC("ApplyGlobalScore", RPC$$anonymous$$ode.AllBuffered, entry.score);

avatar image Dreamside · Jan 15, 2012 at 05:45 PM 0
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Yes,you should send entry.score param

avatar image missypooh · Jan 16, 2012 at 03:04 AM 0
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but it doesn't work properly. It is not updating the score display on the screen. I am using the unity $$anonymous$$2H networking example 4. The score is not being update properly.

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