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Question by vinicius47 · Jun 07, 2014 at 09:19 PM · rotationquaternionanglepitchyaw

Set the rotation reference to an direction

I have an object orbiting arround a sphere, and i have to set the rotation in world pos, like an airplane (pitch, yaw, roll), but the reference plane (ground) is the G force vector relative to the sphere(direction between the object and the center of the sphere).

Im trying this:

 ang = new Vector3(inpX, inpY, inpZ); // The inputs for pitch, yaw and roll
 gee = GetGForce(); // Direction between object and the center of the sphere
 rot = Quaternion.LookRotation(gee); // make the object point towards the sphere
 rot *= Quaternion.Euler(ang); //add the input angles to the rotation

But one angle affects the other, im stuck.

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