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Question by
Amr · Nov 07, 2010 at 11:05 AM ·
gameobjectmeshprocedural
what is GameObject Structure?
i know that GameObject is the base class for all entities in Unity scenes.
but i want to know the structure of it, i.e: how information is stored and where? where are the object nodes and faces, because i want to make some optimization i want to do progressive mesh, so how can i do this in unity
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Answer by StephanK · Nov 07, 2010 at 11:41 AM
GameObject itself is only a container for components. If you want to do procedurally generated meshes look at the MeshRenderer and Mesh classes.