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max speed that prevents clipping
Is there anyway to know or standard speed for roughly how fast an object can travel without risking it passing through another objects collider or clipping into it before bouncing out.
It just seems like clipping is a common enough problem and I had one which I simply solved by slowing down so the problem would take care of itself i'm just curious if more knowledgeable people know of a standard method to be certain it wouldnt happen.
Answer by hvilela · Oct 12, 2012 at 12:28 AM
It depends on so many factors that would be a pain in the ass to calculate it. It depends on your objects position, collider dimensions, frame rate, even the platform where you're running your game. You have to test your game and adjust the physics and time when you have a problem.
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