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Question by DoctorWhy · Oct 11, 2012 at 04:47 PM · transformexportingobj

Exporting OBJ WITH transform information

Using the ObjExporter http://wiki.unity3d.com/index.php/ObjExporter (modifying it so it works correctly), I export a mesh/skinned mesh to an OBJ. This works. But the transformation information (position, rotation, and scale) does not export with it. How would I apply the transform information to the OBJ exporting process?

EDIT: I seem to have gotten one step closer: using transform.TranformPoint does transform the point of non-skinned meshes to the proper transform. But skinned meshes seem to rotate strangely.

 //Where m is the mesh and r is the renderer
 foreach(Vector3 v in m.vertices) 
 {
     Vector3 vec = r.transform.TransformPoint(v.x,v.y,v.z);
     sb.Append(string.Format("v {0} {1} {2}\n",-vec.x,vec.y,vec.z));
 }

Edit 2: I think it may have something to do with pivot points, but I am not sure. How would I adjust it to the pivot point along with the rest of the transform?

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