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Question by riccc · Oct 11, 2012 at 09:08 AM · animationvariableruntimeadd

How to assign "data" in script at runtime

For my iOS game, I'm creating a pool of empty game objects and preventing from using instantiate and destroy functions. I am able to add the script "BoneAnimation" to each empty game object during runtime.

alt text

However, I cannot figure out how to "drag" the Bone Animation Data into the Animation Data via code during runtime. Can someone hint me how to do it? (I'm using Smooth Moves by echo17)

Thanks.

screen shot 2012-10-11 at 4.40.24 pm.png (15.5 kB)
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avatar image Fattie · Oct 11, 2012 at 09:09 AM 1
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massive article on this !

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

avatar image riccc · Oct 11, 2012 at 09:27 AM 0
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Thanks for your quick reply! Let me quickly go read that through. :)

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