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Question by Juri · Nov 06, 2010 at 06:17 PM · rotationcharactercharactercontrollermouselook

rotate player towards the mous

hey, i make a new little game, in which i want my character always to look at my mouse. and i also want to have a GUI on my mouse so i can actually use my mouse as the controller for the character.. i got the normal move script from the documentation so far...

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Answer by potatum · Nov 06, 2010 at 07:54 PM

look ans shoot at mouse:

var speed = 4.0;

function Update () {

var playerPlane = new Plane(Vector3.up, transform.position);

var ray = Camera.main.ScreenPointToRay (Input.mousePosition);

var hitdist = 0.0;

if (playerPlane.Raycast (ray, hitdist)) {

 var targetPoint = ray.GetPoint(hitdist);

 var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);

 transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, speed * Time.deltaTime);

}

}

cursor:

var cursorImage : Texture;

function Start() { Screen.showCursor = false; }

function OnGUI() { var mousePos : Vector3 = Input.mousePosition; var pos : Rect = Rect(mousePos.x,Screen.height - mousePos.y,cursorImage.width,cursorImage.height); GUI.Label(pos,cursorImage); }

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avatar image Juri · Nov 07, 2010 at 07:16 AM 0
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sorry but this is not working! i saved the script for the character out into a new script and put it on a sphere... and it does nothing! but thanks anyways!

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